Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering

Within the engineering pedagogy, it must be remembered that students learn in many different ways: seeing, hearing, thinking, acting, drawing analogies, and building mathematical models in the area of science and technology. This means that the student participates actively, appropriates it, and mak...

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Main Author: Tejedor De León, Alexis (author)
Format: article
Language:English
Published: 2018
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Online Access:https://link.springer.com/chapter/10.1007/978-3-319-64656-5_2
http://ridda2.utp.ac.pa/handle/123456789/4464
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author Tejedor De León, Alexis
author_browse Tejedor De León, Alexis
author_facet Tejedor De León, Alexis
author_role author
collection Repositorio Institucional de documento digitales de acceso abierto de la UTP
dc.creator.none.fl_str_mv Tejedor De León, Alexis
dc.date.none.fl_str_mv 03/27/2018
03/27/2018
2018-04-06T20:08:10Z
2018-04-06T20:08:10Z
2018-04-06T20:08:10Z
2018-04-06T20:08:10Z
dc.format.none.fl_str_mv application/pdf
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dc.identifier.none.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-319-64656-5_2
http://ridda2.utp.ac.pa/handle/123456789/4464
http://ridda2.utp.ac.pa/handle/123456789/4464
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv The Future of Higher Education in the Middle East and Africa
dc.rights.none.fl_str_mv info:eu-repo/semantics/embargoedAccess
dc.source.none.fl_str_mv reponame:Repositorio Institucional de documento digitales de acceso abierto de la UTP
instname:Universidad Tecnológica de Panamá
instacron:U Tecnológica de Panamá
dc.subject.none.fl_str_mv Soft and hard skills
Teaching engineering
Ludic teaching and learning
Soft and hard skills
Teaching engineering
Ludic teaching and learning
dc.title.none.fl_str_mv Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
description Within the engineering pedagogy, it must be remembered that students learn in many different ways: seeing, hearing, thinking, acting, drawing analogies, and building mathematical models in the area of science and technology. This means that the student participates actively, appropriates it, and makes the experience a meaningful learning, transforming the process of teaching and learning into a dynamic interaction between the student and the teacher and/or between students, both inside and outside the classroom. This study provides an overview of the development of hard and soft skills in project-based curriculum planning in the context of engineering education, based on a ludic and motivational approach to teaching Geology—called the Student Contest of Survival Engineering (SCSE)—to students in the third year of a Civil Engineering career course. The purpose of this active methodology was to encourage students to develop both soft and hard skills, which were evaluated through practices conducted in the field with theoretical and technical activities. From the results obtained, it was concluded that the students had good expectations and felt fully motivated with respect to the skills they achieved. Similarly, it was evident that students had good intellectual capital but weak nontechnical skills and cooperative skills, impacting their ability to achieve the objectives of the course. This reinforces the need to implement both theoretical background knowledge and a basic science course as the common core of engineering.
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spelling Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in EngineeringTejedor De León, AlexisSoft and hard skillsTeaching engineeringLudic teaching and learningSoft and hard skillsTeaching engineeringLudic teaching and learningWithin the engineering pedagogy, it must be remembered that students learn in many different ways: seeing, hearing, thinking, acting, drawing analogies, and building mathematical models in the area of science and technology. This means that the student participates actively, appropriates it, and makes the experience a meaningful learning, transforming the process of teaching and learning into a dynamic interaction between the student and the teacher and/or between students, both inside and outside the classroom. This study provides an overview of the development of hard and soft skills in project-based curriculum planning in the context of engineering education, based on a ludic and motivational approach to teaching Geology—called the Student Contest of Survival Engineering (SCSE)—to students in the third year of a Civil Engineering career course. The purpose of this active methodology was to encourage students to develop both soft and hard skills, which were evaluated through practices conducted in the field with theoretical and technical activities. From the results obtained, it was concluded that the students had good expectations and felt fully motivated with respect to the skills they achieved. Similarly, it was evident that students had good intellectual capital but weak nontechnical skills and cooperative skills, impacting their ability to achieve the objectives of the course. This reinforces the need to implement both theoretical background knowledge and a basic science course as the common core of engineering.Within the engineering pedagogy, it must be remembered that students learn in many different ways: seeing, hearing, thinking, acting, drawing analogies, and building mathematical models in the area of science and technology. This means that the student participates actively, appropriates it, and makes the experience a meaningful learning, transforming the process of teaching and learning into a dynamic interaction between the student and the teacher and/or between students, both inside and outside the classroom. This study provides an overview of the development of hard and soft skills in project-based curriculum planning in the context of engineering education, based on a ludic and motivational approach to teaching Geology—called the Student Contest of Survival Engineering (SCSE)—to students in the third year of a Civil Engineering career course. The purpose of this active methodology was to encourage students to develop both soft and hard skills, which were evaluated through practices conducted in the field with theoretical and technical activities. From the results obtained, it was concluded that the students had good expectations and felt fully motivated with respect to the skills they achieved. Similarly, it was evident that students had good intellectual capital but weak nontechnical skills and cooperative skills, impacting their ability to achieve the objectives of the course. This reinforces the need to implement both theoretical background knowledge and a basic science course as the common core of engineering.The Future of Higher Education in the Middle East and Africa2018-04-06T20:08:10Z2018-04-06T20:08:10Z2018-04-06T20:08:10Z2018-04-06T20:08:10Z03/27/201803/27/2018info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/htmlhttps://link.springer.com/chapter/10.1007/978-3-319-64656-5_2http://ridda2.utp.ac.pa/handle/123456789/4464http://ridda2.utp.ac.pa/handle/123456789/4464enginfo:eu-repo/semantics/embargoedAccessreponame:Repositorio Institucional de documento digitales de acceso abierto de la UTPinstname:Universidad Tecnológica de Panamáinstacron:U Tecnológica de Panamáoai:ridda2.utp.ac.pa:123456789/44642021-07-06T15:35:14Z
spellingShingle Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering
Tejedor De León, Alexis
Soft and hard skills
Teaching engineering
Ludic teaching and learning
Soft and hard skills
Teaching engineering
Ludic teaching and learning
status_str publishedVersion
title Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering
title_full Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering
title_fullStr Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering
title_full_unstemmed Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering
title_short Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering
title_sort Survival Engineering and the Game of Knowledge: A Ludic Form of Teaching and Learning in Engineering
topic Soft and hard skills
Teaching engineering
Ludic teaching and learning
Soft and hard skills
Teaching engineering
Ludic teaching and learning
url https://link.springer.com/chapter/10.1007/978-3-319-64656-5_2
http://ridda2.utp.ac.pa/handle/123456789/4464