Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)

Today we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge...

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Huvudupphov: Martínez, Anthony (author)
Övriga upphov: Valera Mariscal, Juan (author), Ochomogo, Yenny (author), Miguelena, Ramfis (author)
Materialtyp: article
Språk:spanska
Utgiven: 2017
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Länkar:http://www.laccei.org/LACCEI2015-SantoDomingo/meta/RP171.html
http://ridda2.utp.ac.pa/handle/123456789/2928
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author Martínez, Anthony
author2 Valera Mariscal, Juan
Ochomogo, Yenny
Miguelena, Ramfis
author2_role author
author
author
author_browse Martínez, Anthony
Miguelena, Ramfis
Ochomogo, Yenny
Valera Mariscal, Juan
author_facet Martínez, Anthony
Valera Mariscal, Juan
Ochomogo, Yenny
Miguelena, Ramfis
author_role author
collection Repositorio Institucional de documento digitales de acceso abierto de la UTP
dc.creator.none.fl_str_mv Martínez, Anthony
Valera Mariscal, Juan
Ochomogo, Yenny
Miguelena, Ramfis
dc.date.none.fl_str_mv 07/01/2015
07/01/2015
2017-11-01T21:06:18Z
2017-11-01T21:06:18Z
2017-11-01T21:06:18Z
2017-11-01T21:06:18Z
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.identifier.none.fl_str_mv http://www.laccei.org/LACCEI2015-SantoDomingo/meta/RP171.html
http://ridda2.utp.ac.pa/handle/123456789/2928
http://ridda2.utp.ac.pa/handle/123456789/2928
dc.language.none.fl_str_mv spa
spa
dc.publisher.none.fl_str_mv Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?
Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Institucional de documento digitales de acceso abierto de la UTP
instname:Universidad Tecnológica de Panamá
instacron:U Tecnológica de Panamá
dc.subject.none.fl_str_mv Gamification
knowledge base
research
engagement
platform
web design
Gamification
knowledge base
research
engagement
platform
web design
dc.title.none.fl_str_mv Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
description Today we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge (which can be understood only by one person and therefore is not easy to record or document). Here's where we consider appropriate to set up a smart manager to apply scientific knowledge gamification techniques in order to manage information and provide a mechanism to create, store and access it.
eu_rights_str_mv openAccess
format article
id lrtest_aa26a6a9f35a5a454f253d5284564c80
instacron_str U Tecnológica de Panamá
institution U Tecnológica de Panamá
instname_str Universidad Tecnológica de Panamá
language spa
network_acronym_str lrtest
network_name_str lr
oai_identifier_str oai:ridda2.utp.ac.pa:123456789/2928
publishDate 2017
publishDateSort 2017
publisher.none.fl_str_mv Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?
Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?
reponame_str Repositorio Institucional de documento digitales de acceso abierto de la UTP
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
rights_invalid_str_mv https://creativecommons.org/licenses/by-nc-sa/4.0/
spelling Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)Martínez, AnthonyValera Mariscal, JuanOchomogo, YennyMiguelena, RamfisGamificationknowledge baseresearchengagementplatformweb designGamificationknowledge baseresearchengagementplatformweb designToday we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge (which can be understood only by one person and therefore is not easy to record or document). Here's where we consider appropriate to set up a smart manager to apply scientific knowledge gamification techniques in order to manage information and provide a mechanism to create, store and access it.Today we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge (which can be understood only by one person and therefore is not easy to record or document). Here's where we consider appropriate to set up a smart manager to apply scientific knowledge gamification techniques in order to manage information and provide a mechanism to create, store and access it.Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?Proceedings of the 13th Latin American and Caribbean Conference for Engineering and Technology: Engineering Education Facing the Grand Challenges, What Are We Doing?2017-11-01T21:06:18Z2017-11-01T21:06:18Z2017-11-01T21:06:18Z2017-11-01T21:06:18Z07/01/201507/01/2015info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfhttp://www.laccei.org/LACCEI2015-SantoDomingo/meta/RP171.htmlhttp://ridda2.utp.ac.pa/handle/123456789/2928http://ridda2.utp.ac.pa/handle/123456789/2928spaspahttps://creativecommons.org/licenses/by-nc-sa/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Institucional de documento digitales de acceso abierto de la UTPinstname:Universidad Tecnológica de Panamáinstacron:U Tecnológica de Panamáoai:ridda2.utp.ac.pa:123456789/29282021-07-06T15:34:57Z
spellingShingle Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
Martínez, Anthony
Gamification
knowledge base
research
engagement
platform
web design
Gamification
knowledge base
research
engagement
platform
web design
status_str publishedVersion
title Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
title_full Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
title_fullStr Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
title_full_unstemmed Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
title_short Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
title_sort Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)
topic Gamification
knowledge base
research
engagement
platform
web design
Gamification
knowledge base
research
engagement
platform
web design
url http://www.laccei.org/LACCEI2015-SantoDomingo/meta/RP171.html
http://ridda2.utp.ac.pa/handle/123456789/2928