Intelligent manager of scientific knowledge based in Gamification (Gicci-Game)

Today we see how prevalent the need for updated information representing the experience and skills of an organization, educational institution, company or group of experts on a topic with the aim of which are documented both explicit knowledge (which is simple record and report) and tacit knowledge...

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Hlavní autor: Martínez, Anthony (author)
Další autoři: Valera Mariscal, Juan (author), Ochomogo, Yenny (author), Miguelena, Ramfis (author)
Médium: article
Jazyk:španělština
Vydáno: 2017
Témata:
On-line přístup:http://www.laccei.org/LACCEI2015-SantoDomingo/meta/RP171.html
http://ridda2.utp.ac.pa/handle/123456789/2928
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